Ray (optics)

In optics, a ray is an idealized narrow beam of light. Rays are used to model the propagation of light through an optical system, by dividing the real light field up into discrete rays that can be computationally propagated through the system by the techniques of ray tracing.[1] This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to Maxwell's equations that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. Ray theory does not describe phenomena such as interference and diffraction, which require wave theory (involving the phase of the wave).

Contents

Definition

A light ray is a line or curve that is perpendicular to the light's wavefronts (and is therefore collinear with the wave vector). Light rays bend at the interface between two dissimilar media and may be curved in a medium in which the refractive index changes. Geometric optics describes how rays propagate through an optical system.

A slightly more rigorous definition of a light ray follows from Fermat's principle, which states that the path taken between two points by a ray of light is the path that can be traversed in the least time.[2]

Special rays

There are many special rays that are used in optical modelling to analyze an optical system. These are defined and described below, grouped by the type of system they are used to model.

Interaction with surfaces

Optical systems

Fiber optics

See also

References

  1. ^ Moore, Ken (25 July 2005). "What is a ray?". ZEMAX Users' Knowledge Base. http://www.zemax.com/kb/articles/23/1/What-is-a-ray/Page1.html. Retrieved 30 May 2008. 
  2. ^ Arthur Schuster, An Introduction to the Theory of Optics, London: Edward Arnold, 1904 online.
  3. ^ a b c d Stewart, James E. (1996). Optical Principles and Technology for Engineers. CRC. p. 57. ISBN 9780824797058. 
  4. ^ a b Greivenkamp, John E. (2004). Field Guide to Geometrical Optics. SPIE Field Guides vol. FG01. SPIE. ISBN 0-8194-5294-7. , p. 25[1].
  5. ^ a b Riedl, Max J. (2001). Optical Design Fundamentals for Infrared Systems. Tutorial texts in optical engineering. 48. SPIE. p. 1. ISBN 9780819440518. 
  6. ^ Malacara, Daniel and Zacarias (2003). Handbook of Optical Design (2nd ed.). CRC. p. 25. ISBN 9780824746131. http://books.google.co.uk/books?id=7aa2nDZoAHEC&lpg=PP1&dq=%22Handbook%20of%20Optical%20Design%22&pg=PA25#v=onepage&q=&f=true. 
  7. ^ Greivenkamp (2004), p. 28[2].
  8. ^ Greivenkamp (2004), pp. 19–20[3].
  9. ^ Nicholson, Mark (21 July 2005). "Understanding Paraxial Ray-Tracing". ZEMAX Users' Knowledge Base. http://www.zemax.com/kb/articles/18/1/Understanding-Paraxial-Ray-Tracing/Page1.html. Retrieved 17 August 2009. 
  10. ^ a b Atchison, David A.; Smith, George (2000). "A1: Paraxial optics". Optics of the Human Eye. Elsevier Health Sciences. p. 237. ISBN 9780750637756. 
  11. ^ Welford, W. T. (1986). "4: Finite Raytracing". Aberrations of Optical Systems. Adam Hilger series on optics and optoelectronics. CRC Press. p. 50. ISBN 9780852745649. 
  12. ^ Buchdahl, H. A. (1993). An Introduction to Hamiltonian Optics. Dover. p. 26. ISBN 9780486675978. 
  13. ^ Nicholson, Mark (21 July 2005). "Understanding Paraxial Ray-Tracing". ZEMAX Users' Knowledge Base. p. 2. http://www.zemax.com/kb/articles/18/2/Understanding-Paraxial-Ray-Tracing/Page2.html. Retrieved 17 August 2009.